Computing

At Chilwell Croft Academy we strive for our pupils to use technology to support their learning now and in the future in a positive, responsible and safe manner. Our aim is to equip our pupils with the necessary skills and creativity required to engage and interact with the world, to be considerate creators and not just passive consumers. It is important that children are digitally literate on different systems so that our pupils can confidently participate in our ever-changing digital world whilst maintaining online safety and developing digital resilience are key aspects of the curriculum. Building knowledge in this subject will allow pupils to effectively demonstrate their learning through the creative use of technology We recognise that technology can allow pupils to share their learning in creative ways. We also understand the accessibility opportunities technology can provide for our pupils.  We want our pupils to be fluent with a range of tools to best express their understanding and hope by Upper Key Stage 2, children have the independence and confidence to choose the best tool to fulfil the task and challenge set by teachers.

Curriculum Implementation

Computing is taught through Computing Weeks which are timetabled for every year group during a half term with class ipad trolleys used to their full extent.

Knowledge and skills as outlined in the National Curriculum are planned through a sequence of lessons during a week.

Laptops (Year 6 only) and Ipads are evenly distributed between classrooms with every class having their own AR quiz ipad.

Safer Internet Day is also promoted on an annual basis with regular online safety assemblies and workshops.

Seesaw, Class Dojos, Micro.bit, ClickView, TTRS, AR, Freckle, Lightning Squad and QR Codes are in use across school.

Every pupil has an Office 365 login.

We are active on social media with school accounts on Facebook, Instagram and X.  We encourage our families and local community to follow us as we showcase our school community.

Additional opportunities to support the Computing curriculum take place during the academic year with workshops with experts such as Aston Villa.

Curriculum Impact

Our Computing curriculum is designed to ensure that pupils’ computing knowledge and skills are embedded throughout their time at our school. The progression of knowledge and skills document provides clear targets for pupils at each stage of their learning which enables teachers to provide learning opportunities at the appropriate level.

Development of the use of Seesaw will show the impact of our Computing Curriculum.

Assessment for learning will take place through questioning and discussion with teachers providing verbal feedback both individually and in groups/pairs.

Teachers will use these assessments to inform and adapt their planning of further Computing knowledge and skills and to address any misconceptions.

Record of attainment

Computing assessments to move up with each year group.

As pupils progress throughout the school, they will deepen their understanding of Computer Science, Information Technology and Digital Literacy. Children will be equipped with computing skills and knowledge that will enable them to use devices safely, be ready secondary education, further education, higher education, for life as an adult in the wider world and when choosing their career path.

Careers linked to Computing:

A Web Designer

A Game Developer

An IT Consultant

A Mobile App Developer

A You Tuber

A Network Manager

A Software Programmer